
Treyarch has shared the Black Ops 6 Season 01 Reloaded update Patch Notes for tomorrows content update. It includes plenty of bug fixes, QoL changes, buffs and nerfs for weapons and a ton more.
These changes will affect Call of Duty: Black Ops 6 Multiplayer, Zombies, and Warzone.
Black Ops 6 Season 01 Reloaded Update Patch Notes
Global
Camos
CDL, Ranked Play, and Incentive Camos can now be equipped to any Weapon, regardless of whether all 9 Military Camos have been unlocked for that Weapon in one mode
Settings
Controllers
Stick Sensitivity
The controller stick sensitivity sliders system changed from a 1-20 scale to a 0.10-4.00. This will give players finer control over their sensitivity values and more transparency on the effect of their changes. Previously set sensitivity settings will be maintained
Multiplayer
Maps
New
Hacienda (6v6)
Racket (2v2, 6v6)
Nuketown Holiday (6v6)
Adjustments
Lowtown
Addressed an issue where players could get outside of the intended playspace.
Protocol
Adjusted Search & Destroy A Bombsite location
Modes
Adjustments
Hardpoint
Resolved an issue where zone markers could sometimes disappear when contesting a hardpoint location.
CDL Modes (CDL Hardpoint, CDL Search and Destroy, CDL Control)
Dynamic Map Elements are now disabled by default in CDL game modes.
Secret paths (Skyline bookcase, Hacienda panic room) will be open by default.
Weapons
We will be releasing a large weapon balancing patch shortly after the launch of Season 1 Reloaded. The patch will address some common pieces of community feedback that we have been seeing. Here are just a few of the high level changes, with detailed notes coming later.
Headshot damage improvements on full-auto weapons
Full removal of idle sway at the start of ADS on Sniper Rifles
Reductions to visual recoil, sway, and bob
Gunsmith
Addressed an issue that displayed incorrect movement speed values on some weapons in Detailed Weapon Stats.
Theater Mode
Addressed an issue where HUD effects from a previously spectated player would be shown when in Free Cam in Theater.
Addressed an issue where the Hellstorm intro would not be displayed in Theater.
Addressed an issue where Free Cam would zoom in and out if the last spectated player is ADS.
Addressed an issue where Smoke Grenade VFX were not properly displayed in Theater.
Addressed an issue where a black screen would be present when viewing a file in Theater.
Addressed a crash that could occur when attempting to open a Theater file when another has already been opened.
Free Cam movement bindings for up/down on controllers have been adjusted to L1/R1.
Perks
Recon Combat Specialty bonus of the HUD edge indicator will now only display when an enemy is ADS
Improved Auto-Ping from Tracker in Free For All modes.
Equipment
Resolve an issue where flash and concussion assists could be awarded when hitting teammates in modes with friendly fire enabled
Scorestreaks
Addressed issues where static overlays from various Scorestreaks could persist in the Winner’s Circle.
Sentry Turret will now target enemies in last stand.
Resolved an issue where players firing an unsuppressed weapon with the Ghost perk equipped could be seen by an enemy Scout Pulse.
Addressed an issue where the Archangel Launcher and Hand Cannon would be stowed when performing a high mantle.
Addressed an issue where the player would be unable to use a second Archangel Launcher in one life when obtained by points and a Care Package.
Lobby Vote
Fixed an issue with the Classified vote option that was causing it to frequently select the same map(s) in some playlists. The Classified vote option will now randomly select one of the map (or mode) selections not shown in the 2 visible Lobby Vote options.
UI
Social
Addressed an issue where friends were not showing online when resuming from sleep on consoles.
Addressed an issue where offline players could show as Online Friends in Social.
Challenges
Calling Card Challenges
Fixed an issue that was preventing the “Merciless Killer” Challenge from progressing if any of the 10 Kills required were achieved with a Scorestreak Weapon (Archangel Launcher or Hand Cannon)
Daily Challenges
Reduced the amount of progress needed to complete various Multiplayer Daily Challenges
Camo Challenges
Launcher Gold & Dark Spine Camo Challenges now also award progress when destroying enemy Equipment and Field Upgrades in one match, in addition to destroying enemy Scorestreaks
Addressed an issue where the final kill of the match was final kills of a match were not consistently being counted toward Camo Challenges.
Ranked Play
New
Updated Restrictions
The following items are now restricted in Ranked Play to match the latest CDL pro GAs:
Assault Rifles:
Krig
Model L
XM4
SMGs
Saug
Snipers
All Snipers (All Modes)
Attachments:
All Assault Rifle and SMG Magazine Attachments
Equipment:
Smoke Grenades (All Modes)
Players who have the above items equipped to their Ranked Play Loadouts will want to manually swap them out for unrestricted items and Attachments. If players select a Loadout with restricted content the restricted items will be automatically removed when the player spawns in-game.
Hacienda
With the return of the competitive staple Hacienda in Season 01 Reloaded, the map will be added to the Ranked map pool for all 3 Ranked modes prior to it being added to the official CDL map pool later in December:
Hacienda Hardpoint
Hacienda Control
Hacienda Search & Destroy
Rewind Control will be removed with the addition of Hacienda Control
Ranked Play Bug Fixes
Fixed an issue that was preventing SR Loss Forgiveness from applying correctly after the player’s first Loss of the Day
CDL Modes Update (CDL Hardpoint, CDL Search and Destroy, CDL Control)
Dynamic Map Elements are now disabled by default in CDL game modes.
Secret paths (Skyline bookcase, Hacienda panic room) will be open by default
New weapons
Maelstrom Shotgun
AMR Mod 4 Sniper Rifle
Cleaver Melee Weapon
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